This major release moves Quantel Rio away from a fixed integer based system over to floating-point calculations done directly in CUDA or CPU. Along with this is support for Wide Color Gamut and the ability to store rushes and clips in their native colorspace, along with their native transfer curves enabling support for true High Dynamic Range (HDR) workflows.
Danke!
Wir werden uns in Kürze mit Ihnen in Verbindung setzen
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